Methods
(static) clearPreviousScene() → {void}
Returns:
- Type:
- void
(static) clearScenes() → {void}
Returns:
- Type:
- void
(static) dismissDialog() → {void}
Returns:
- Type:
- void
(static) getActiveScene() → {object}
Returns:
- Type:
- object
(static) init() → {void}
Returns:
- Type:
- void
(static) isDialogOpen() → {boolean}
Returns:
- Type:
- boolean
(static) optionDialog(title, message, options) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
title | string | |
message | string | |
options | object |
Returns:
- Type:
- void
(static) popScene() → {void}
Returns:
- Type:
- void
(static) pushScene(newGroup) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
newGroup | dynamic |
Returns:
- Type:
- void
(static) radioDialog(title, content) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
title | string | |
content | object |
Returns:
- Type:
- void
(static) refreshThemeColors() → {void}
This is the key function that user.Login() calls after authentication In the real SceneManager, this updates theme colors on the scene In tests, we just do nothing since there's no real UI to update
Returns:
- Type:
- void
(static) reloadHome() → {void}
Returns:
- Type:
- void
(static) resetTime() → {void}
Returns:
- Type:
- void
(static) setBackgroundImage(url, fadeopt, alwaysShowopt) → {void}
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
url | string | |||
fade | boolean | <optional> | false | |
alwaysShow | boolean | <optional> | false |
Returns:
- Type:
- void
(static) settings() → {void}
Returns:
- Type:
- void
(static) standardDialog(title, content) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
title | string | |
content | object |
Returns:
- Type:
- void
(static) userMessage(title, message) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
title | string | |
message | string |
Returns:
- Type:
- void